[July 2007] On
Hiatus...
My deepest apologies
the Demo/Beta Server no longer works.
After many days and weeks of testing, looking for solutions, and frustrations,
the answer finally boils down to this: my Internet service provider blocked all
server activity/access because it was in violation of their terms of service.
After communicating with them about the issue, they made it clear that if I
wanted to run a game or web server I would need to upgrade my account/service to
a business type pipeline - which requires me to pay more per month of course. To
my dismay, I just don't have that kind of funds right now. :(
So,
my game plan right now is to develop the game offline then later on, find some
way to afford and be able to run a commercial server. I'm so sorry, this may
take a long while.
The AB story remains the same and our current focus is to publish it as a novel
or a Manga/Illustrated Novel format to earn some money. We definitely would love
to continue with the project, but we're finding it hard to do without any money.
A part from this game, there are other Filipino related things that I'm working
on, such as Baybayin Fonts. Several of which are available for download now from
my Deviant Art gallery here: http://nordenx.deviantart.com/
Please visit the Anak Bathala Store: http://www.cafepress.com/anakbathala
I thank you all for your patience and support. Until next time... We will get through this. Mabuhay!
[Feb 2007] On
Hiatus...
My
sincere apologies to those who are waiting for some significant development in
the project. At this point, we are out of funds so we are putting the MMORPG
part of the project on hold indefinitely. There has been considerations about
switching game engines to Panda 3D or even Flash or Java. The format of the game
will definitely change.
The Demo Server will continue to run.
We have a NEW IP ADDRESS: 72.132.163.61 is the permanent
address (for now) of the Demo/Beta Server.
The AB story remains the same and our current focus is to publish it as a novel
or a Manga/Illustrated Novel format to earn some money. We definitely would love
to continue with the project, but we're finding it hard to do without any money.
Please visit the Anak Bathala Store: http://www.cafepress.com/anakbathala
[April 2006] On
Hiatus...
I
am taking a break from development for a couple of months. The server will
remain online for people who want to play around and test the demo.
I am back to putting the background story into a formally written story, a
couple of book editors took interest in my rough draft so I'm considering
writing a short novel.
I am also working on another project with a team of independent game developers.
I figure I need to work on a project with other people again. I need the renewed
experience and I want to acquire new skills. But don't worry, I am not
neglecting the AB Project. As a matter of fact, I might invite some of the team
to work on the project when we are done with the other.
Several factors are making me consider remaking AB in a 3D format. First off,
the PW engine and the other engine that I was going to port AB to along with
these engine's community & support sites are constantly having internal
troubles and are getting old. Honestly, it is kind of discouraging the way their
sites disappear & reappear (losing the previous sites data) constantly
having to scrounge for code resource, help, examples, and tutorials. I am now
seriously looking into 3D game engines.
Until then, thanks for your continued support. The AB project continues despite
of setbacks.
MABUHAY!
The new IP: 72.132.163.61 is the permanent
address (for now) of the Demo/Beta Server.
Please visit the Anak Bathala Store: http://www.cafepress.com/anakbathala
[March 2006] Back
to the drawing board!
I
procrastinated last month. I hoped to do better this month. But it seems like my
health wont let me keep my focus. I know, I know... No excuses.
Important
Notice/Updates!
New updated version of the Beta/Demo client is available in the downloads
section:
Open
Beta v.1.04
===============================
Anak Bathala Client Updates Version 1.04 Open Beta/Demo Build Date: March 26, 2006
===============================
ADDED: PW_SecuRemove_Client_0.2.
UPDATED: GFX Tiles - new ground tiles
UPDATED: Anak Bathala .exe v.1.04 - Added Server Status Message box.
UPDATED: Readme files and other .txt disclamers.
UPDATED: Default IP 72.132.169.164
The new IP: 72.132.163.61 is the permanent
address (for now) of the Demo/Beta Server.
Please visit the Anak Bathala Store: http://www.cafepress.com/anakbathala
[December 2005]
Continuing Development [November 2005] Beta Testing &
Continuing Development
[September 2005] Beta Testing &
Continuing Development Yungib
Bungo "Cave of Skulls"
[Febuary 2006] Back
to the drawing board!
I
procrastinated all month. *sigh...
The new IP: 72.132.163.61
The "Character Concept" Art you see on the left were supposed to
inspire me to work on the project - it did for a while but then my health went
bad and I was sick for more than a week. I'm sorry to say that no work was done
to the Demo/Beta this month except for research on the new engine.
Speaking of the new engine, it looks promising. I just have to get my lazy self
to actually get to work on it. I can't promise when I can release any working
sample or screenshots of it. For now, the old Beta/Demo/Server still runs and
will continue to run for all of you who would like to see what's up whit this
project.
Thanks to all those who drop by to try out the game and those who regularly play
around in the Beta/Demo server.
Thanks to those who help keep the server running. Without your donations, this
project couldn't exist. Some of the AB funds were used to purchase an additional
512Mb stick of RAM bringing the total to a Gig of memory. This eliminated some
of the server slowdown and lag when I am using the PC/Server for other
development projects.
Please visit the Anak Bathala Store: http://www.cafepress.com/anakbathala
[January 2006] Back
to the drawing board!
Happy New
Year!
Shopping for a new & better engine and dev team members.
I am looking for talented and dedicated team players to assist us with the
project. More information will be posted later on. Those who are interested can
contact me through email.
There will be several changes regarding the game's dynamics, however, the
project's goals remain the same. Please read the Contact/About pages.
IMPORTANT NOTICE:
The Open Beta server and client has now been downgraded as a DEMO. It will
remain active while we develop the game on the new engine.
SERVER STATUS:
If you can't login using the old IP of 65.28.142.115 it's because there was a
reset on my router. Please try - New IP: 72.132.169.164
Important
Notice/Updates!
Much has happened during the holidays. Since last October, the Player
World site has been down and I did not have access to resource information such
as bug fixes and reports. I have grown impatient. This is not the first time P.
W. vanished, and like the previous disappearance - the site was up a couple of
months later. More than a month is more than enough for me to change my mind.
I've decided to look for an alternative engine for the project. If I can't port
it, I have to start from scratch. I'm thinking it's time to take on a few dev
team members.
The Open Beta server and client has now been downgraded as a DEMO. It will
remain active while we develop the game on the new engine. Most accounts will be
purged with the implementation of the new engine, with the exception of some of
the loyal beta testers who will be compensated for their loyalty and hard work
initially. Their accounts containing their leveled up character will be
transferred on the new server; their characters will start at a reasonably high
level with higher attributes than most.
SERVER STATUS:
If you can't login using the old IP of 65.28.142.115 it's because there was a
reset on my router. Please try -
New IP: 72.132.169.164
OPEN BETA Update![]()
Mid-month update:
An update will soon be available.
SERVER STATUS:
We added a second 512MB stick of RAM to the server last (US) thanksgiving
weekend and updated the firewall & antivirus softwares. The hard rive is
also optimized to get ready for the next update.
[November 2005] Beta Testing &
Continuing Development
OPEN BETA Tests Continues
OPEN BETA Tests Continues

Download the latest client available for download - version 1.03.
Some ambient sound effects are implemented which really adds to the depth and atmosphere
of the game. The
AB world continues to expand, we added a couple of rudimentary quests and
introduced a few new monsters and maps (see maps/screens
section for more info). The in-game activity this month has been slowly
increasing day by day, according
to server logs we now have 200+ registered accounts (although only a dozen or so are
active and most are just curious visitors who check the game from time to time). We
have a couple of dedicated testers who regularly posts in the Beta
Testers Forum, we'd like to see more input from the community. We
invite everyone to post their opinions and suggestions in the forum. We are also
finally counting our website's activities and statistics starting this month.
The site is now being hosted under www.nordenx.com
and the mirror site and forum still in www.pinoyforum.net.
..
[September 2005] Beta Testing &
Continuing Development
Mid-month updates:
[September 2005] Beta Testing &
Continuing Development
OPEN BETA!![]()
Okay, here we go... we sent out invitations last month to a few individuals and
conducted a Closed Demo Test of AB. So far so good, right? Now we need to test
and develop the game full time, so we're going Open Beta! ;) For more
info, go to the Open
Beta page or go ahead and download the client from the Downloads
Section.
Please bear in mind that the Beta may be buggy. If you encounter
any problems, please report it here: Beta Tester's
Feedback
A while back, while preparing the demo installer, a lot of the pre-made map
files got corrupted during the backup process (bad CD-R). So, now I'm starting
out from what I had left in the demo, which is not so bad considering I added a
few new tiles in the GFX tile-set. What I'm irritated about is the scripts that
I lost, having to retype all those lines of codes is a chore! Anyway, everything
is not lost. You guys are just going to start out on a small map and watch it
grow as I continue adding maps.
[August 2005] Under
Development
Mid-month updates:![]()
It's rare that I post news updates this often. There have been a lot of
things happening this month. First off, I finished my training and am
now based about 5 minutes away from home; my new job is going well so
far. I am still looking into servers and am closing in on buying one.
Because of the INQ7 interview, I began receiving more legitimate
interest in the game. I started corresponding with a couple of contacts
from the videogame industry in the Philippines. A good friend of mine
from my high school days, who I recently learned that he actually works
within the industry, is helping me branch out and network with
potential supporters. We also got a hold of other good friends of ours
who are in key positions that may help promote the project.
You may have noticed that I have added more pages in the site such as
the
News
Archive page, the Art
/ Images Page, and the Server Status Page
(link in the bottom of the main page).
I’ve finally begun to implement Baybayin into the game. They serve as
clues, somewhat like a “sixth sense”, that are given to the player by
the Gods of the AB world. Read more about it here: Baybayin ng Anak Bathala.
We've been blogged: a visitor wrote a short entry about AB on his blog
with a link back to this site. Very cool! Check it out on his Aug. 14,
2005 entry - Kiven's
Site.
[August 2005] Under
Development
Nordenx Interviewed
by Hackenslash.net about Anak
Bathala
A couple of weeks ago, co-editor of hackenslash.net
(the gaming
news site of INQ7.net
which is the joint-venture online news company of the Philippine Daily
Inquirer and GMA Network.)
Joey Ararilla sent me an email interview
about AB. You can read the full article from this direct link: Is the Philippines ready for the
first Filipino MMOG?
Again, I'm not so sure about being the "first" Filipino MMOG, though I
still haven't found any other MMORPG
made by a Filipino that is set in the Philippine Islands. It's a great
honor to be featured on Hackenslash.net. Thanks, Joey!
Mapping progress continues, here is a composite of the North-West side
of Kalapan, the starting town on the beginner's island of Ma-i -
[July 2005] Under
Development
One year since conception, www.AnakBathala.com
domain registered,
transitioning to the version 2 pinoyforum.net:
A year ago from now, I imagined the world of Anak Bathala. Today, I am
hard at work to release a playable client/server demo pack.
Yes, you read it right. I'm stripping down some of the codes and
graphics and making a downloadable demo of AB even before I turn on an
online game server. Why you ask? Because I've received a couple of
official inquiries about the game from gaming publications &
websites; but before they can feature AB, they want to at least play a
sampling of what it's all about.
I also registered the domain AnakBathala.com and directed the URL to
the PinoyForum.net host. Trying to be official looking &
professional, right? ;)
AB Project host pinoyforum.net
just updated to a new version, AB is transitioning to their new
forum...